We introduce an original sailor assistance application, as a typical, useful, and complex outdoor AR application, where context-dependent virtual objects must be placed in the user field of view according to head motions and ambient information. ![]() The set of tasks includes object positioning, graphic computation, as well as wireless communications, and we consider constraints such as real-time, low power, and low footprint. This paper addresses the design of embedded systems for outdoor augmented reality (AR) applications integrated to see-through glasses. ![]() Jean-Philippe Diguet1,2*, Neil Bergmann2 and Jean-Christophe Morgere1 EURASIP Journal on Embedded Systems MMMXlXIXMMXxaX DOI 10.1186/s1363-6ĭedicated object processor for mobile augmented reality - sailor assistance case study
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